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Memory Turbulence: After every attack launched by an ally, apply 1 stack of Memory Imprint to all allies. Allies in the Memory Imprint state deal 8% more DMG. This effect stacks up to 6 time(s). When Memory Imprint reaches max stacks, immediately deals 1 instance of DMG to all enemies based on a certain percentage of their respective Max HP. Remove all Memory Imprints from all allies at the start of every wave or Cycle.
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Timestamps:
0:00 - First Wave
1:10 - Second Wave
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