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5 Game Mechanics/Gimmicks I WANT to see added into Honkai Star Rail | Honkai Star Rail Gameplay

My name is ManCarSua also known as Manny
I like to play Honkai Star Rail and Genshin Impact. I also like to theorize about dumb things in game or in general

I have honestly have been looking forward to making this video. I have been replaying Mario and Luigi games for the past few weeks and I have had this in the back of my head, I love that genre of games and I decided to look into fun ways the game could expand and move forward to in a way that I hope other players may agree, or that it incentivizes players to think about/voice. The more we say things we want, the more the Star Rail team has listened to us to some extent, and for that I am happy. In no way is this video something that I want to force people's opinions on, much less the game devs, just some random ideas I had that I enjoyed. From your failed Game Designer, turned youtuber, my brain is a confusing thing

5 Game Mechanics/Gimmicks I WANT to see added into Honkai Star Rail | Honkai Star Rail Gameplay

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Yanqing Abundance Theory:   / discord  
(A pretty neat theory, I would have doubted at first honestly, but after the small details Hoyo left back in 1.0 about Opal and Legwork, with enough evidence I will put my tinfoil hat and overanalyze it)
https://abundanceyanqing.carrd.co/

Timestamps:

0:00 - Intro
2:06 - 5. The Lanes
5:53 - 4. Move Variation/Power and Speed
8:35 - Sub Plug, Skip if you wish
10:04 - 3. Companion/Team Conversations
12:52 - 2. COMBO MOVES
16:40 - Honorable Mentions and me glazing games
19:01- 1. Timed Actions and extra interactivity in enemy turns
24:00 - Conclusion, thank yous and final sub plug

ALGORITHM SHENANIGANS HERE:

Star Rail is Perfectly Designed
Star Rail Gameplay
Star Rail Ideas
Star Rail mechanics
Star Rail Gimmicks
Star Rail new game mode
Star Rail Lore
Star Rail Fugue
Exotoughness
Turn based gameplay
mancarsua

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