#マイクラ #統合版 #コマンド
衝撃、無条件、レッドストーン必要
/scoreboard objectives add time dummy
できたらボタンを付けて押す
衝撃、無条件、レッドストーン必要
/summon armor_stand all ~ ~ ~
できたらボタンを付けて押す
押すとMineAllが使えるようになる(たまに機能しなくなる場合があるのでその都度押してね)
1個目は反復、無条件、常にアクティブ
それ以降はチェーン、
/scoreboard players add @e[type=item] time 1
/scoreboard players add @e[name=all] time 1
/execute as @a at @s run tp @e[name=all,c=1] ~ ~100 ~
/execute as @e[name=all,scores={time=1..14}] at @s run summon armor_stand mine ~ ~ ~
/execute as @e[name=all,scores={time=1..14}] at @s run scoreboard players add @e[name=mine,c=14] time 1
/execute as @e[name=all] at @s run tp @e[name=mine,scores={time=1},c=1] ~ ~ ~1 facing @s
/execute as @e[name=all] at @s run tp @e[name=mine,scores={time=2},c=1] ~ ~ ~-1 facing @s
/execute as @e[name=all] at @s run tp @e[name=mine,scores={time=3},c=1] ~1 ~ ~ facing @s
/execute as @e[name=all] at @s run tp @e[name=mine,scores={time=4},c=1] ~-1 ~ ~ facing @s
/execute as @e[name=all] at @s run tp @e[name=mine,scores={time=5},c=1] ~ ~1 ~ facing @s
/execute as @e[name=all] at @s run tp @e[name=mine,scores={time=6},c=1] ~ ~-1 ~ facing @s
/execute as @e[name=all] at @s run tp @e[name=mine,scores={time=7},c=1] ~1 ~1 ~ facing @s
/execute as @e[name=all] at @s run tp @e[name=mine,scores={time=8},c=1] ~-1 ~1 ~ facing @s
/execute as @e[name=all] at @s run tp @e[name=mine,scores={time=9},c=1] ~ ~1 ~1 facing @s
/execute as @e[name=all] at @s run tp @e[name=mine,scores={time=10},c=1] ~ ~1 ~-1 facing @s
/execute as @e[name=all] at @s run tp @e[name=mine,scores={time=11},c=1] ~1 ~-1 ~ facing @s
/execute as @e[name=all] at @s run tp @e[name=mine,scores={time=12},c=1] ~-1 ~-1 ~ facing @s
/execute as @e[name=all] at @s run tp @e[name=mine,scores={time=13},c=1] ~ ~-1 ~1 facing @s
/execute as @e[name=all] at @s run tp @e[name=mine,scores={time=14},c=1] ~ ~-1 ~-1 facing @s
/effect @e[name=all] invisibility 1 1 true
/effect @e[name=mine] invisibility 1 1 true
/execute as @e[name=all] at @s if entity @e[name=鉄の原石,scores={time=1}] rotated as @e[name=mine,c=14] positioned ^ ^ ^0.5 rotated as @e[name=mine,c=14] positioned ^ ^ ^1 rotated as @e[name=mine,c=14] positioned ^ ^ ^2 rotated as @e[name=mine,c=14] positioned ^ ^ ^4 if block ~ ~-100 ~ iron_ore run setblock ~ ~-100 ~ air destroy
/execute as @e[name=all] at @s if entity @e[name=金の原石,scores={time=1}] rotated as @e[name=mine,c=14] positioned ^ ^ ^0.5 rotated as @e[name=mine,c=14] positioned ^ ^ ^1 rotated as @e[name=mine,c=14] positioned ^ ^ ^2 rotated as @e[name=mine,c=14] positioned ^ ^ ^4 if block ~ ~-100 ~ gold_ore run setblock ~ ~-100 ~ air destroy
/execute as @e[name=all] at @s if entity @e[name=銅の原石,scores={time=1}] rotated as @e[name=mine,c=14] positioned ^ ^ ^0.5 rotated as @e[name=mine,c=14] positioned ^ ^ ^1 rotated as @e[name=mine,c=14] positioned ^ ^ ^2 rotated as @e[name=mine,c=14] positioned ^ ^ ^4 if block ~ ~-100 ~ copper_ore run setblock ~ ~-100 ~ air destroy
/execute as @e[name=all] at @s if entity @e[name=石炭,scores={time=1}] rotated as @e[name=mine,c=14] positioned ^ ^ ^0.5 rotated as @e[name=mine,c=14] positioned ^ ^ ^1 rotated as @e[name=mine,c=14] positioned ^ ^ ^2 rotated as @e[name=mine,c=14] positioned ^ ^ ^4 if block ~ ~-100 ~ coal_ore run setblock ~ ~-100 ~ air destroy
/execute as @e[name=all] at @s if entity @e[name=ダイヤモンド,scores={time=1}] rotated as @e[name=mine,c=14] positioned ^ ^ ^0.5 rotated as @e[name=mine,c=14] positioned ^ ^ ^1 rotated as @e[name=mine,c=14] positioned ^ ^ ^2 rotated as @e[name=mine,c=14] positioned ^ ^ ^4 if block ~ ~-100 ~ diamond_ore run setblock ~ ~-100 ~ air destroy
/execute as @e[name=all] at @s if entity @e[name=ラピスラズリ,scores={time=1}] rotated as @e[name=mine,c=14] positioned ^ ^ ^0.5 rotated as @e[name=mine,c=14] positioned ^ ^ ^1 rotated as @e[name=mine,c=14] positioned ^ ^ ^2 rotated as @e[name=mine,c=14] positioned ^ ^ ^4 if block ~ ~-100 ~ lapis_ore run setblock ~ ~-100 ~ air destroy
/execute as @e[name=all] at @s if entity @e[name=レッドストーンダスト,scores={time=1}] rotated as @e[name=mine,c=14] positioned ^ ^ ^0.5 rotated as @e[name=mine,c=14] positioned ^ ^ ^1 rotated as @e[name=mine,c=14] positioned ^ ^ ^2 rotated as @e[name=mine,c=14] positioned ^ ^ ^4 if block ~ ~-100 ~ redstone_ore run setblock ~ ~-100 ~ air destroy
/execute as @e[name=all] at @s if entity @e[name=エメラルド,scores={time=1}] rotated as @e[name=mine,c=14] positioned ^ ^ ^0.5 rotated as @e[name=mine,c=14] positioned ^ ^ ^1 rotated as @e[name=mine,c=14] positioned ^ ^ ^2 rotated as @e[name=mine,c=14] positioned ^ ^ ^4 if block ~ ~-100 ~ emerald_ore run setblock ~ ~-100 ~ air destroy
/execute as @e[name=all] at @s if entity @e[name=金塊,scores={time=1}] rotated as @e[name=mine,c=14] positioned ^ ^ ^0.5 rotated as @e[name=mine,c=14] positioned ^ ^ ^1 rotated as @e[name=mine,c=14] positioned ^ ^ ^2 rotated as @e[name=mine,c=14] positioned ^ ^ ^4 if block ~ ~-100 ~ nether_gold_ore run setblock ~ ~-100 ~ air destroy
続きはコミュニティで!
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