#コマンド #マイクラ #ハンター #ゆっくり実況 #minecraft
【チャット欄】
scoreboard objectives add armor dummy
scoreboard objectives add air dummy
scoreboard objectives add tick dummy
【コマンドタワー】
リピート effect @e[name=hunter] health_boost 1 3 true
チェーン effect @e[name=hunter] regeneration 10000 1 true
effect @e[name=hunter] invisibility 1 1 true
execute as @e[tag=!a,name=hunter] run tellraw @a {"rawtext":[{"text":"§l§i1分後に起動"}]}
execute as @e[tag=!a,name=hunter] run playsound note.harp @a
scoreboard players set @e[name=hunter,tag=!a] tick 0
tag @e[name=hunter] add a
scoreboard players add @e[type=!player] armor 1
execute as @e[name=hunter,scores={armor=1200..}] at @s run tp @s ~~~
execute as @e[name=hunter,scores={armor=..1200}] at @s run effect @s instant_damage 1 255 true
replaceitem entity @e[name=hunter] slot.armor.head 0 skull 1 0
replaceitem entity @e[name=hunter] slot.armor.chest 0 leather_chestplate
replaceitem entity @e[name=hunter] slot.armor.legs 0 leather_leggings
replaceitem entity @e[name=hunter] slot.armor.feet 0 leather_boots
execute as @e[name=hunter] run replaceitem entity @s slot.weapon.mainhand 0 wooden_sword
execute as @e[name=hunter,scores={armor=1200}] run tellraw @a {"rawtext":[{"text":"§l§a起動完了"}]}
execute as @e[name=hunter,scores={armor=1200}] run playsound note.chime @a
execute as @e[scores={armor=1200..},name=hunter] at @s unless block ~~-0.1~ air run tp @s ~~~ facing @p
execute as @e[scores={armor=1200..},name=hunter] at @s rotated ~ 0 unless block ~~-0.1~ air if block ^^^0.3 air run tp @s ^^^0.3 facing @p[m=s]
execute as @e[scores={armor=1200..},name=hunter] at @s if block ~~~ water run tp @s ^^^0.2
execute as @e[scores={armor=1200..},name=hunter] at @s if block ~~-0.1~ air run scoreboard players add @s air 1
execute as @e[scores={air=60..}] at @s run tp @s ^^^1
scoreboard players set @e[scores={air=60..}] air 0
execute as @e[name=hunter] at @s unless block ~~~ air run effect @s resistance 1 255 true
execute as @e[name=hunter] at @s unless block ~~~ air run fill ~~~ ~~1~ air destroy
execute as @e[name=hunter] at @s run tickingarea add ~10~10~10 ~-10~-10~-10 a
execute as @e[name=hunter] at @s run tickingarea add ~10~10~10 ~-10~-10~-10 b
scoreboard plyers add @e[name=hunter,scores={tick=0..}] tick 1
scoreboard plyers add @e[name=hunter,scores={tick=..-2}] tick 1
execute as @e[scores={tick=15..}] at @s run tickingarea remove a
scoreboard players set @e[scores={tick=15..}] tick -15
execute as @e[scores={tick=-}] at @s run tickingarea remove b
scoreboard players set @e[scores={tick=-1}] tick 0
execute as @e[name=block,tag=!b] at @s run fill ~~-1000~ ~~-1000~ coarse_dirt replace air
tag @e[name=block] add b
execute as @e[name=block] at @s run tp @s ~~~
execute as @e[name=block,scores={armor=100..}] at @s run fill ~~-1000~ ~~-1000~ air replace coarse_dirt
kill @e[name=block,scores={armor=100..}]
execute as @a[tag=game] at @s unless entity @e[c=1,name=hunter] run summon skeleton hunter ~~5~
execute as @e[name=hunter] at @s unless entity @p[r=20] run effect @s resistance 1 255 true
遅延10,リピート execute as @e[scores={armor=1200..},name=hunter] at @s rotated ~ 0 unless block ~~-0.1~ air unless block ^^^0.3 air if block ~~2~ air run summon armor_stand block ~~1000~
遅延0,チェーン execute as @e[scores={armor=1200..},name=hunter] at @s rotated ~ 0 unless block ~~-0.1~ air unless block ^^^0.3 air if block ~~2~ air run tp @s ~~1~
execute as @e[scores={armor=1200..},name=hunter] at @s rotated ~ 0 unless block ~~-0.1~ air unless block ^^^0.3 air if block ~~2~ air run replaceitem entity @s slot.weapon.offhand 0 coarse_dirt
execute as @e[scores={armor=1200..},name=hunter] at @s rotated ~ 0 unless block ~~-0.1~ air unless block ^^^0.3 air unless block ~~2~ air run fill ^^^1 ^^1^1 air destroy
execute as @e[scores={armor=1200..},name=hunter] at @s rotated ~ 0 unless block ~~-0.1~ air unless block ^^^0.3 air unless block ~~2~ air run replaceitem entity @s slot.weapon.offhand 0 wooden_pickaxe
execute as @e[scores={armor=1200..},name=hunter,rx=-60] at @s rotated ~ 0 unless block ~~-0.1~ air unless block ~~2~ air run fill ~~2~ ~~1~ air destroy
execute as @e[scores={armor=1200..},name=hunter,rx=-60] at @s rotated ~ 0 unless block ~~-0.1~ air unless block ~~2~ air run summon armor_stand block ~~1000~
execute as @e[scores={armor=1200..},name=hunter,rxm=70] at @s rotated ~ 0 unless block ~~-0.1~ air run tp @s ~~1~
execute as @e[scores={armor=1200..},name=hunter,rxm=70] at @s rotated ~ 0 unless block ~~-0.1~ air run fill ~~~ ~~-1~ air destroy
【始めるとき】
チャットランで/tag @s add game
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