AND THUS HEAVENS WHEEL TURNS AGAIN !!
As a member of the fighting game community the fighting game collection and Monster hunter are my two most anticipated games this year. Capcom is cooking
@Rurikhan 19:35 What even fewer people know and what the article doesn't reveal is that a main team Monster Hunter title was only supposed to be released on a portable platform because Sony was too stupid to develop a programmer-friendly Playstation 3. Even before the actual Playstation 3 was introduced, Monster Hunter 3 (Ps3) had already been in development for a while using the basic data for the Playstation 3. Then the Playstation 3 was released, but it was so difficult to program that Monster Hunter 3 (Ps3) was cancelled and the remains of Monster Hunter 3 (Ps3) became Monster Hunter 3tri (Wii). That's how the main team came to Nintendo in the first place.
Damn, I’m really excited for this game and got the Premium Edition. It’s the only game I KNOW I’ll play year round and beyond. I wish Arkveld wasn’t available in the demo but I won’t complain. I’m just ready to play.
Absolutely great, can’t wait
The 28th can't come quick enough, awesome stream Ruri
For the benchmark, there are a few tweeks to consider, which have a considerable impact on performance while keeping any visual downgrades to a minimum or not noticeable. To put it into perspective, I'm running a 7800xt with a 7600x at 32gb ram. The best setting to tone down is ambient light quality to medium. Contrary to what you might expect, high quality makes everything a touch too bright, while medium has a much better balance between bright and shadowy places. I find medium to look more natural and the performance increase is huge. Next would be volumetric fog to low. I honestly see no difference in visual quality but again, performance increase is very noticeable. Something else to consider is turning AA off. I know, i know, AA. BUT, Capcom uses some horrendous FXAA/TFAA. Everything looks like a blurry soup. Terrible. I'd rather have jaggies. Other than that, i always managed to get excellent scores regardless BUT with these few settings and an optional FPS cap (driver settings or 3rd party software) I get no noticeable visual impairments and my energy bill won't go through the roof. Yay.
God. wilds' theme is so beautiful that made me tear up
I was so glad to see the massive improvement they made. No Frame Gen no Upscaling at 1440 with a 7600x and a 7900XT with raytracing maxed (even on an amd card) and I still get 80 fps without issue. Turning on FSR without framegen and no ray tracing it only gets better. Gunna be a pretty game to grind.
They've been putting the Flagship as a fight in every demo since 4, why wouldn't they have Arkveld as a fight in the beta?
Proof Of A Hero love it
With Nersc swinging around the area that gives some hope for Kecha and his swinging around
Trying to avoid anymore spoilers, but just couldn't resist more hype!!!
Legends of The Guild that was a good one It djows how the kid Became A monster hunter & be came A guild knight His story continued in the gane. the kid U meet in Monster Hunter World
Framegen doesn't make the game run properly, it doesnt make it go smoother in terms of input. It is simply using the preexisting frames and then drawing new ones in between to give the illusion of higher framerates. However, its only recommended use is when you're at 60 FPS or higher, both by AMD and NVidia. This means that FG is a tool to "enhance" the experience, and not to increase performance, like upscaling. After all, even with FG you're not stopping dips in performance.
I love thst red. i already know what volors. i will be Useing
My new PC is ready! R7 7700x & RX7800XT...LETS GO!!!!!!!!!!
Oh nice! I was preparing to do a stream benchmark using the beta. But if a benchmark tool is out now that is even better.
HOT DAMN i cant wait for MHWilds!
@stgoose